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Table Roller: Instructions v1.3 · 29 Oct 2026
5150 is a game by Ed Teixeira, published by Two Hour Wargames. Please support Two Hour Wargames by buying their products. The Table Roller rolls the dice for the tables in 5150: New Beginnings and Known Space. It shows only the result you rolled, not the whole table: you'll need the book for the table, its modifiers and the rule, and every table shows its page.
1. Finding a table
- The tables are sorted by when you'd use them. The four big buttons are the groups:
- Gameplay: on the table: Combat, Draw! and bar fights, Challenges and talking, meeting people, Psy, ship combat and Alien Fight Night.
- Campaign: between missions: your Star's Rep and Attributes, gear and home life, Enhancements and Stims, planets and travel.
- Missions: inside an Encounter: getting a mission, getting around the city, Chillin', the fighting jobs, robbery, police and justice, hauling, mining and salvage.
- Known Space: everything from the Known Space supplement: who owns each Sector, star systems, cities and the wilds, travel, Expeditions, trading, Marooned, mining and salvage, and Boarding Actions.
- Under the group, the smaller buttons are its sections, each showing how many tables it has.
- Each table is folded shut. Click its name to open its Roll button.
- Find a table searches every table's name, e.g. "Police", "Shooting" or "Mining". Each table found shows the group and section it lives in.
- The page's address remembers the section (e.g.
tables/#gameplay/combat), so you can bookmark one.
2. The kinds of table
Roll and read
Press Roll. The dice are rolled (1d6, 2d6 or ½d6) and the result is shown.
Taken versus Rep
Type the Rep (or People, Savvy or Law Level, as the table says) and how many dice to roll. Each die that scores that number or less passes; on most tables a 6 always fails. Passed dice glow and failed dice are grey, and the result for the number passed is shown.
Both sides roll
Tables like Action, Melee, Interaction and Hacking compare two rolls. Fill in your dice and number and theirs: the tool rolls both and shows the result for More, Same or Less, from your side.
1d6 against Rep
Shooting Damage: type the target's Rep and any modifier (e.g. +2 for no armour). It shows Natural 6, Higher, Equal or Lower.
Tables with nothing to roll (Weapons, Base Wages, the Minor Races and so on) aren't in the Table Roller: read them in the book.
3. Modifiers and columns
- Each table's modifiers (Attributes and circumstances) are in the book. Apply them by changing the dice or the number before you roll.
- Tables with a Modifier box add it to the roll, e.g. the Area's Law Level for Robbers, or −1 in Daytime for a building. Results past the end of a table use its first or last row.
- Tables with several columns (by Class, Race, Ring or Day Part) have a menu to choose the column.
- Some results ask for a second roll, e.g. "then 1d6: 1-2 Drantakh, 3 Grath…". The Roll button makes that roll as well and shows it underneath.
4. Page numbers
Every table shows where it is, e.g. "New Beginnings p.46 (also p.235)" or "Known Space p.22". The second page is the book's quick-reference copy. The results here are short summaries in our own words; the book has the whole table, the full rule and the examples.
5150 is a game by Ed Teixeira, published by Two Hour Wargames. Please support Two Hour Wargames by buying their products.